Monday, July 13, 2009
Wednesday, July 8, 2009
another head
I did the low poly on this last night and played with in Zbrush today. I wanted to see how ZB would handle a really low poly cage, and well... I wasted allot of time modeling in detail and applying displacement maps....in the end I had changed the UVs to the point the displacements were worthless and just banged this out in about an hour.
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